Basic Statistics
Introduction to basic Fortnite statistics
Overview
Basic statistics originate directly from recorded in-game events. They are usually simple, self-explanatory, and straightforward to calculate.
These include eliminations, damage, time alive, builds placed, revives, reboots, etc.
Advanced Statistics
Statistics such as assists and shot attempts are not basic. There is no such recognized event as an assist or shot attempt in-game. They are derived from the same raw data, but they don't exist as a single loggable event. Defining one — and computing it — means combining multiple raw event streams.
Events
An event is any occurrence or action — or put simply, anything that happened — during the span of a match. They can be player events such as movement and item pickup events or game-controlled events like zone updates.
Events carry data with them. These properties can include time, location, and other information specific to the event type.
For example, an elimination event
{
"match_id": "0eec9e40404ae27a8a2f0a8e168c0cbb",
"shooter": "Elite Pxlarized7!",
"victim": "asdfjkl1237750",
"timestamp": "123456789",
"end_x": 5831,
"end_y": -8129,
"end_z": 89,
"weapon": "Havoc Shotgun"
}has properties beyond the shooter and victim. It also includes the time the shot was taken, the coordinates of the impact point of the shot, and the weapon which was fired.
Most basic stats are simple aggregates of individual events,
- The eliminations stat is the sum of all elimination events.
- The damage dealt stat is the sum of damage amounts from all damage events.
Filter by Key Properties
FNAnalytics allows users to filter statistics by certain key properties using the slider UI above the stats table.
The properties match and time are universal since every event occurs in some match at a specific time, so all statistics are filterable by these.
Filtering by distance is applicable to statistics that occur over some distance, for instance shots, eliminations, and damage, or to statistics derived from distance-based statistics such as accuracy.
Filtering by weapon will be applicable to statistics derived from events involving weapons.
Basic Stats
The table below lists every basic stat and the key properties you can filter it by. Match and time are universal, so every basic stat supports them. Only stats tied to a location on the map add distance, and only stats that come from a weapon-fired event add weapon type.
| Stat | Match | Time | Distance | Weapon type (coming soon) |
|---|---|---|---|---|
| Eliminations | ✓ | ✓ | ✓ | ✓ |
| Damage Dealt | ✓ | ✓ | ✓ | ✓ |
| Damage Received | ✓ | ✓ | ✓ | ✓ |
| Damage Ratio | ✓ | ✓ | ✓ | ✓ |
| Shots | ✓ | ✓ | ✓ | ✓ |
| Time Alive | ✓ | ✓ | — | — |
| Builds Placed | ✓ | ✓ | — | — |
| Rebooted | ✓ | ✓ | — | — |
| Rebooted Others | ✓ | ✓ | — | — |
| Revived | ✓ | ✓ | — | — |
| Revived Others | ✓ | ✓ | — | — |
Damage Ratio
Damage ratio is damage dealt divided by damage received. It inherits the filters of both — so narrowing by distance or weapon type re-computes the ratio from the filtered damage on each side.